using System;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty
{
    [ExecuteAlways]
    public class ShowWorldTransform : MonoBehaviour
    {
        public Vector3 position;
        public Vector3 eulerAngles;
        public Vector3 scale;
#if UNITY_EDITOR
        private void Update()
        {
            position = transform.position;
            eulerAngles = transform.eulerAngles;
            scale = transform.lossyScale;
        }
#endif

    }
}